Patch notes · 2026-10-16

10 changes · City, PvP, Places
  1. A raid is a battle

    While a settlement is raided its safe zone falls and its turrets go dark: raiders, players and the settlement's own people can all be hurt there. Its workers and guards take up arms and fight the raiders, and some may fall; newcomers take their place afterwards. Its keepers stay out of it.

  2. The caravan defends itself

    When it is attacked, its guard fights while the porter runs on with the load. Once it reaches a safe place, it can't be touched.

  3. The city forgives

    Harming one of the caravan no longer turns the whole Hearth against you for days, and those who won't talk to you now tell you how to make amends.

  4. Refugees have their limits

    Lead them anywhere but the Hearth for too long and they stop trusting you and leave. You can also send them on their own way: talk to them twice.

  5. The coal seam gives coal

    Its dark rocks give coal instead of stone.

  6. The cold comes slowly

    A wipe starts at -15 °C by day and grows colder over the real days of the wipe, not within hours.

  7. Warmer indoors

    Under a roof your body is much warmer, even without a fire.

  8. You arrive dressed

    Every spawn brings warm clothes (hoodie, pants, boots, beenie), two cooked chickens and three bandages.

  9. Fixed

    Dying while marked hostile no longer means dying again at the Hearth as you respawn.

  10. Fixed

    The banner when a settlement goes dark (or builds an upgrade) shows its name again.